Bachelor of Visual Arts and Design
Australian Catholic University
CRICOS 040344M · Provider 00004G
at SAE University College · Adelaide, South Australia
CRICOS course code
102833K
CRICOS provider code
00312F
This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.
Duration
3 years
Tuition (whole course)
A$83,880 total
Per year
A$27,960/yr
Intake
Semester 1 (Feb/Mar), Semester 2 (Jul)
The Bachelor of Animation (3D Modelling) at SAE University College is a three-year degree built around the craft of making digital characters, props and environments for film, games, television and online media. You start with the fundamentals of animation and design, then move into modelling, texturing, rigging and lighting using industry-standard 3D software. Later units cover character design, digital sculpting, rendering and compositing, so you finish with a portfolio that shows you can take an idea from sketch to finished shot.
Australian bachelor degrees are made up of units of study, each worth a set number of credit points. You normally enrol in several units per semester or trimester, and accumulate enough credit points over three years to graduate. SAE delivers its programs in trimesters, which means three study periods a year rather than two. That structure suits students who want to move through the degree at a steady pace and keep their skills ticking over between breaks. Core animation and 3D modelling units sit alongside broader studies in screen production, design and professional practice. The final year usually includes a capstone project where you work in a team to produce an animated short or game asset package, mirroring how studios actually operate.
You learn to model hard-surface and organic forms, build clean topology, UV map and texture surfaces, rig characters for movement, and light scenes for mood and readability. Animation principles, timing, weight, squash and stretch, are taught alongside the technical side, because a beautifully modelled character still has to perform. You also pick up studio habits: taking feedback, hitting deadlines, versioning files and presenting work to a room. Group projects are common, and they are where most students learn to communicate with artists, programmers and producers rather than working alone.
This degree suits school leavers and career changers who spend their free time drawing, building characters or modding games, and who want a structured path into the animation and games industries. It also works for people already in design or media who need formal 3D skills. SAE has campuses in several Australian cities with studio facilities, and the Australian screen and games sectors hire from these programs. International graduates may be eligible for the Temporary Graduate visa (subclass 485) post-study work stream, and student visa holders can work up to 48 hours per fortnight while studying. Entry usually requires completion of Year 12 or equivalent, and international applicants need to meet English requirements, IELTS Academic 6.0–6.5 overall is the common undergraduate standard, with TOEFL iBT, PTE Academic and other tests accepted as equivalents. Confirm current entry criteria, tuition and intake dates on the official SAE and CRICOS pages, since these details change.
Hiring industries in Australia include film and television production, game development, advertising and design agencies, architectural visualisation, education and simulation. Some graduates move into adjacent roles in motion graphics, virtual production or interactive media.
It typically takes 3 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).
Tuition is around A$83,880 total. Fees change yearly, confirm with an advisor.
3D modeller, building characters, props and environments for animation studios, game developers and visual effects houses.Character or environment artist, working in Australian game studios and screen production companies on titles for console, PC and mobile.Texture and lighting...
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