Bachelor of Animation (3D Modelling) at SAE
SU SAE University College logo
Bachelor's Degree Fine Arts Full Time

Bachelor of Animation (3D Modelling)

at SAE University College · Adelaide, South Australia

CRICOS course code

102833K

CRICOS provider code

00312F

This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.

Duration

3 years

Tuition (whole course)

A$83,880 total

Per year

A$27,960/yr

Intake

Semester 1 (Feb/Mar), Semester 2 (Jul)

About this program

The Bachelor of Animation (3D Modelling) at SAE University College is a three-year degree built around the craft of making digital characters, props and environments for film, games, television and online media. You start with the fundamentals of animation and design, then move into modelling, texturing, rigging and lighting using industry-standard 3D software. Later units cover character design, digital sculpting, rendering and compositing, so you finish with a portfolio that shows you can take an idea from sketch to finished shot.

How the degree is structured

Australian bachelor degrees are made up of units of study, each worth a set number of credit points. You normally enrol in several units per semester or trimester, and accumulate enough credit points over three years to graduate. SAE delivers its programs in trimesters, which means three study periods a year rather than two. That structure suits students who want to move through the degree at a steady pace and keep their skills ticking over between breaks. Core animation and 3D modelling units sit alongside broader studies in screen production, design and professional practice. The final year usually includes a capstone project where you work in a team to produce an animated short or game asset package, mirroring how studios actually operate.

Skills you build

You learn to model hard-surface and organic forms, build clean topology, UV map and texture surfaces, rig characters for movement, and light scenes for mood and readability. Animation principles, timing, weight, squash and stretch, are taught alongside the technical side, because a beautifully modelled character still has to perform. You also pick up studio habits: taking feedback, hitting deadlines, versioning files and presenting work to a room. Group projects are common, and they are where most students learn to communicate with artists, programmers and producers rather than working alone.

Who it suits

This degree suits school leavers and career changers who spend their free time drawing, building characters or modding games, and who want a structured path into the animation and games industries. It also works for people already in design or media who need formal 3D skills. SAE has campuses in several Australian cities with studio facilities, and the Australian screen and games sectors hire from these programs. International graduates may be eligible for the Temporary Graduate visa (subclass 485) post-study work stream, and student visa holders can work up to 48 hours per fortnight while studying. Entry usually requires completion of Year 12 or equivalent, and international applicants need to meet English requirements, IELTS Academic 6.0–6.5 overall is the common undergraduate standard, with TOEFL iBT, PTE Academic and other tests accepted as equivalents. Confirm current entry criteria, tuition and intake dates on the official SAE and CRICOS pages, since these details change.

Entry requirements

English: International applicants must evidence English proficiency. IELTS Academic 6.0–6.5 overall is the common undergraduate and coursework-postgraduate standard, rising to 7.0–7.5 for teaching, nursing, medicine, law and social work. TOEFL iBT, PTE Academic, Cambridge C1 Advanced and the university’s own English programmes are accepted as equivalents; the Department of Home Affairs sets a separate English threshold for the Student visa itself.
International students: Registered on CRICOS for international students. A Confirmation of Enrolment (CoE) for this course supports a Student visa (subclass 500) application; Overseas Student Health Cover is required for the full duration.

Career outcomes

  • 3D modeller, building characters, props and environments for animation studios, game developers and visual effects houses.
  • Character or environment artist, working in Australian game studios and screen production companies on titles for console, PC and mobile.
  • Texture and lighting artist, preparing assets for rendering in film, television and advertising post-production.
  • Rigging or technical artist, bridging art and programming by building skeletons and tools that animators use daily.
  • Animator, creating performance and motion for short films, series, games and online content.
  • Freelance or studio generalist, taking on modelling, look development and compositing work for agencies, indie teams and broadcasters.

Hiring industries in Australia include film and television production, game development, advertising and design agencies, architectural visualisation, education and simulation. Some graduates move into adjacent roles in motion graphics, virtual production or interactive media.

Frequently asked questions

How long is the Bachelor of Animation (3D Modelling) at SAE University College?

It typically takes 3 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).

How much is the tuition?

Tuition is around A$83,880 total. Fees change yearly, confirm with an advisor.

What are the career outcomes?

3D modeller, building characters, props and environments for animation studios, game developers and visual effects houses.Character or environment artist, working in Australian game studios and screen production companies on titles for console, PC and mobile.Texture and lighting...

Guides for this subject and the application

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